3.0.3 Latest
Released 9 August 2026. The per-game version release — every module got its own version badge, and most got substantial settings work. Read the full write-up →
- Each game's own version number now shows on the games list and in the corner of its settings page.
- Every game: the Import / Export button now uses that game's own colour.
- Race Car: rebuilt win and lose result cards — choose the card's orientation, image position, size, text alignment and nudge the image and text into place, with separate settings for mobile and desktop. Cards can take a background colour, your own image, or the ticket's own prize artwork, with border, corner radius and header colours. New settings tabs for race cards, header, modal, countdown and the ticket row.
- Football: the shoot button's hold-to-charge power bar is now fully configurable — show or hide it, set how long a full charge takes, and pick the three colours it ramps through plus the glow at full power. The aim marker is now bounded to the goal, so it can no longer be driven above the crossbar.
- Slots: separate mobile and desktop sizing and spacing, new settings for the results strip, ticket line, reel layout, winning symbol, symbol size, turbo results strip and the win / lose cards. Settings can now be imported and exported per product as well as globally.
- Spin: 62 settings that were only available globally can now be overridden per product. Separate mobile and desktop values with an Editing switch, so you always edit the layout you are looking at. The "View Desktop" button is replaced by a Desktop / Mobile switch that keeps the preview beside your settings, plus a full-size inspector when you want it.
- Balloon Pop: the popup gets corner radius and border settings, and the play area becomes a distinct surface with its own background, corner radius and inset — so the objects stay inside it and your logo sits clearly above the play. The pops-left count moves into a small badge in the corner, and the end-of-game message appears as a notification banner across the top rather than lying over the objects it is reporting on. Existing settings are carried across.
- Balloon Pop: Auto Play and Quick Play move out of the top bar into a full-width row beneath the play area, matching Slots and Race Car, sharing the width evenly.
- Balloon Pop: new Header tab — a title above the game with its own colour, size, weight, case and alignment, plus an optional logo image. New Overlay settings for the backdrop: colour, image, opacity and blur.
- Balloon Pop: separate mobile and desktop values for the win and lose cards, their text, the final summary banners and the Play / Auto Play / Quick Play buttons, with an Editing switch.
- Grab Claw: per-product settings now open and display correctly and mirror the global page; the "Use global" tickboxes are replaced by a per-row Use Global button; the preview drawer opens with the tab; a global theme export can now be imported onto a single product.